War thunder spitfire tree12/25/2023 You can then use your engine power and energy retention to gain an energy advantage over them and easily kill them. You should aim to be around 3-4km at the start of the battle and go after low enemies using boom and zoom tactics, then use your speed to outrun anyone who dives on you. Here, it boasts an impressive climb rate (about 25 m/s when spaded), very good acceleration, and a high top speed. The F4U-4B should be flown primarily at low altitude because its engine lacks power at higher altitudes. Maximum permissible loadout weight: 1,400 kg Also, be wary of the rudder which rapidly loses effectiveness above 550 km/h (340 mph) and makes shots difficult against evading enemies, although this is alleviated a bit by the powerful armament and fairly good roll rate. With flaps it can turn with a surprising number of planes at low speeds, although as before this is to an extent. Even without flaps, F4U-4B is an impressive turner despite its weight and can turn with many planes at high speeds (above ~500 km/h/~300 mph), at least enough to get a shot off. This is also aided by the flaps which are very good the takeoff and landing flaps lower the stall speed immensely but rip easily above 250 km/h (155 mph) IAS, and the combat flaps boosting the turning significantly and can be used up to about 450 km/h (279 mph) IAS. This is to an extent of course and you don't want to try and out vertical a Griffon Spitfire or a Bf 109 K-4 unless you absolutely know what you're doing, but you can easily stall out planes like Fw 190 As which don't excel in the vertical. While it retains the standard Corsair traits of excellent performance in the horizontal, namely speed, energy retention, and instantaneous turn, its improved engine allows some fighting to be done in the vertical. The F4U-4B is similar to the F4U-4 which precedes it, mainly in handling, but the main difference and the reason why it sits at a higher BR is the vastly more powerful armament of 4 x 20 mm AN/M3 cannons and an up-rated engine, giving it much more flexibility in its playstyle. It was introduced in Update 1.71 "New E.R.A.". Skins and camouflages for the Seafire LF Mk.III (France) from F4U-4B Corsair is a rank IV American naval fighter.This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under = In-game description =, also if applicable). Be sure to reference text and sources by using, as well as adding them at the end of the article with. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: (Vehicle-name)/History) and add a link to it here using the main template. Clear visibility from cockpit with no frames obstructing viewĭescribe the history of the creation and combat usage of the aircraft in more detail than in the introduction.However, all those foes (except the A6Ms) can be outturned by the Seafire in an horizontal engagement. Avoid head-ons at all cost due to the very fragile radiator and engine: even a single bullet will take it out.Īll the enemies in the list above can outclimb you, and also outrun you with the exception of the A6Ms. Still retaining great turning capabilities, the pilot is advised to force enemies into turnfighting where they bleed their energy and become vulnerable. The Seafire does not climb well, so after start of battle, pilots should side climb, stay at around 3,000 m of altitude and let better climbing teammates tackle the first wave of enemy interceptors, trying to pick off those that managed to dive down. The Seafire LF Mk.III is a jack of all trades, but master of none. Cannons does not have such issue as they are closer to the wing roots. The wing-mounted machine guns are very hard to use at distances over 300 m due to their placement in wing.
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